S06A

Tuesday, October 24, 2006

economics @ RJC

heres an interesting way to remember types of economies of scale =) --- FAST COBRA

Financial
Administrative
Specialisation and division of labour
Technical

Commercial
By-product
R&D and Risk-beAring

hehehe. hopefully thats helpful. actually, i was thinking about how to motivate myself to mug harder, faster and.. errm, even harder. then, it occured to me that mugging is analogous (to borrow lim boon siong's words) to playing WOW, or any RPG for that matter.

See, just think that u are actually playing a RPG when ur mugging. Every topic is like a new skill u can pick up, a new spell, or a new summon for a more powerful pet. Every page that u read increases ur exp in that skill, and when u finish reading every page in that set of notes then u can gain that skill. Of coz, all RPGs have to have an end objective right? So the A levels is like the final boss, like Diablo, that u have to kill to finish this damn game. and the only way u can kill him is to level up each of ur skills, hone them to perfection, and use them all in the final battle.

Else, if u fail ur mission, the only thing that will greet u is a GAME OVER screen. depressing right?

Hmm... that was quite random, but i cant bear to delete it.

Apparently, education is supposed to be a merit good. Inherently beneficial to the consumer, but may not be viewed as such by the individual. (yepz, its something along these lines, nothing to do wif society) hmm... im not feeling benefited by all this mugging. and the comments in the tagboard dont convince me others are benefiting either. =X. jay kay

But at the end of the day, whether u decide to mug ornot is inconsequential. Everyone mugs. its just the extent of ur mugging that will decide if u get a high score in this RPG ornot.

LOL. arguments for and against mugging. and synthesis even. gogo me. even when blogging i think about TAS structure.

i think im going crazee.

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